Thinking about the plot and decorations
It is good to start with an idea of a gesture game featuring a very minimalistic plot: a name, few abstract rules, and score statistics at the end. There is no need to create some narrative structures, characters, dialogues, and so on. But the minimalistic approach needs an appropriate objectification. All elements of the game: media, artwork, GUI, and icons, have to be laconic too. If everything is done correctly, the game can look nice and elegant, especially from a graphic designer's point of view. The game can be truly digital and modernistic, along with flat graphics, clear colors, minimum ornamentation, large and light sans serif fonts, and well-balanced graphic compositions. Let's give that game a code name, Clear gesture.
The following are the advantages of the design and idea concept:
- Looks fashionable having a graphic style that is very appropriate to the iOS 7-generation GUI
- The designers would like it
- The graphics are simple and...