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iOS Game Development By Example

You're reading from   iOS Game Development By Example Learn how to develop an ace game for your iOS device, using Sprite Kit

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Product type Paperback
Published in Aug 2015
Publisher Packt
ISBN-13 9781785284694
Length 220 pages
Edition 1st Edition
Languages
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Author (1):
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Samanyu Chopra Samanyu Chopra
Author Profile Icon Samanyu Chopra
Samanyu Chopra
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Table of Contents (12) Chapters Close

Preface 1. An Introduction to Sprite Kit FREE CHAPTER 2. Scenes in Sprite Kit 3. Sprites 4. Nodes in Sprite Kit 5. Physics in Sprite Kit 6. Animating Sprites, Controls, and SceneKit 7. Particle Effects and Shaders 8. Handling Multiple Scenes and Levels 9. Performance Enhancement and Extras 10. Revisiting Our Game and More on iOS 9 Index

Chapter 3. Sprites

In the previous chapter, we set up our first scene, learned about the rendering of nodes in a scene, added multiple scenes in a project, and learned about doing transitions from one scene to another.

In this chapter, we will learn about sprites. A sprite is a two-dimensional image, integrated into scene. A collection of sprites is called sprite sheet. Here we will learn about how to add sprites in a game, positioning a sprite, texture atlases, and how to transform a sprite in our game.

In Sprite Kit, a game is based on the node tree hierarchy. Scene acts as a root node and other nodes added to it are child nodes. Once all nodes are rendered into scene, we get the view. Sprites are also added to a game as a node; Sprite Kit provide us SKSpriteNode class for this purpose. In the previous chapter, we added background sprite and play button sprite by making the SKSpriteNode reference and adding it to the respective scenes. Now we will discover more about what Sprite...

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