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HTML5 Game Development with GameMaker

You're reading from   HTML5 Game Development with GameMaker Experience a captivating journey that will take you from creating a full-on shoot 'em up to your first social web browser game

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849694100
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Jason Lee Elliott Jason Lee Elliott
Author Profile Icon Jason Lee Elliott
Jason Lee Elliott
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Table of Contents (16) Chapters Close

HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to Know the Studio with Your First Game 2. Triple 'A' Games: Art and Audio FREE CHAPTER 3. Shoot 'em Up: Creating a Side-scrolling Shooter 4. The Adventure Begins 5. Platform Fun 6. Toppling Towers 7. Dynamic Front Ends 8. Playing with Particles 9. Get Your Game Out There Index

Controlling the game with the Overlord


In this game, we will be using the Overlord, the master controller of the game, to control the spawning of enemies, monitor the player's lives, and deal with the win/lose condition. The win condition will simply be to survive for two minutes against waves of enemies. The lose condition will be that the player runs out of lives.

Spawning waves of enemies

We need to start by creating the wave of enemies, so that the game is playable. For this, we will utilize a looping timeline to spawn the various enemies. We are going to have three different waves, each one spawning a different enemy every two seconds.

  1. Create three new scripts, and name them: scr_Wave_Strafer, scr_Wave_SpaceMine, and scr_Wave_FloatBot.

  2. We will start with the wave of Strafer, as it will be the simplest wave. Write the following code in scr_Wave_Strafer:

    instance_create(room_width - 64, room_height/2 - 64, obj_Strafer);
    instance_create(room_width - 64, room_height/2 + 64, obj_Strafer);

    Here...

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