Mission briefing
This is a time-management game where the player first opens a sushi stand. Then, there are customers who come and request a dish of sushi, and the player clicks on the ingredients to make the sushi based on the recipe that we will define in this game. Customers get angry and leave when the player fails to serve them, so they need to manage the timing and order of each sushi request.
Moreover, the game will be responsive to the size of the browser's window. The game displays well on narrow screens such as those present in mobile devices and wide screens such as those present in desktops.
The following screenshot shows the gameplay of our sushi game. First the player selects the ingredients to make the sushi on the right-hand side and then clicks on the customers to serve them.
Why is it awesome?
This game makes use of what we have learned in this book. We separate the game into data, view, and controller. The view is in both the canvas and the DOM element. It combines...