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HTML5 Game Development by Example(Second Edition)

You're reading from   HTML5 Game Development by Example(Second Edition) Make the most of HTML5 techniques to create exciting games from scratch

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785287770
Length 354 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introducing HTML5 Games FREE CHAPTER 2. Getting Started with DOM-based Game Development 3. Building a Card-matching Game in CSS3 4. Building the Untangle Game with Canvas and the Drawing API 5. Building a Canvas Game's Masterclass 6. Adding Sound Effects to Your Games 7. Saving the Game's Progress 8. Building a Multiplayer Draw-and-Guess Game with WebSockets 9. Building a Physics Car Game with Box2D and Canvas 10. Deploying HTML5 Games A. Pop Quiz Answers Index

Chapter 4. Building the Untangle Game with Canvas and the Drawing API

One new highlighted feature in HTML5 is the canvas element. We can treat it as a dynamic area where we can draw graphics and shapes with scripts.

Images in websites have been static for years. There are animated GIFs, but they cannot interact with visitors. Canvas is dynamic. We draw and modify the context in the Canvas, dynamically through the JavaScript drawing API. We can also add interaction to the Canvas and thus make games.

In the previous two chapters, we discussed DOM-based game development with CSS3 and a few HTML5 features. In the coming two chapters, we will focus on using new HTML5 features to create games. In this chapter, we will take a look at a core feature, Canvas, and some basic drawing techniques.

In this chapter, we will cover the following topics:

  • Introducing the HTML5 canvas element
  • Drawing a circle in Canvas
  • Drawing lines in the canvas element
  • Interacting with drawn objects in Canvas with...
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