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Hands-On Game Development without Coding

You're reading from   Hands-On Game Development without Coding Create 2D and 3D games with Visual Scripting in Unity

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789538335
Length 430 pages
Edition 1st Edition
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Author (1):
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Lucas Bertolini Lucas Bertolini
Author Profile Icon Lucas Bertolini
Lucas Bertolini
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Toc

Table of Contents (16) Chapters Close

Preface 1. Game Design - Introduction FREE CHAPTER 2. User Interface - Layouts and Shortcuts 3. Basic Concepts - Variables and Components 4. Getting Started - Object Placement 5. Object Behaviors - Adding Logic to Objects 6. Player Character - Components and Behaviors 7. Interactable Objects - Enhancing Interaction 8. Playing with Visual and Sound Effects 9. Enemy Logic - Basic AI 10. Enemy Components and Behaviors 11. A Bigger Challenge - The Boss 12. UI Interaction - Menu and Button Feedback 13. Gameplay HUD - Player UI and Dialog Box 14. Project End - Platform Selection and Building 15. Other Books You May Enjoy

Summary

This chapter was completely different from the ones we have covered before, because it was mainly focused on the UI. This was the first contact we had with the UI, so most of the concepts we learned throughout this chapter were new to us.

We had the chance to read about the Unity3D UI system, which uses the Canvas as the main father to show the visuals. Each one of those visuals can be different UI elements, with different functionalities. We worked with images, texts, sliders, and buttons.

It is really important that we know, besides the visual transitions and animations, how to react to events in order to give a visual an additional functionality, such as turning another object on and off, playing one-shot audio to create an SFX, giving different values within a range, and others.

We created our main menu, which will be used as a landing scene for the player. From there...

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