Unity 2D and 3D have many things to offer, but at the beginning this can be a little overwhelming. This is why I want to take we step by step through these in order to show we what they are used for and when is the right time to use one tool or another.
Once we finish with this chapter, it will be easy to use Game Kit items and objects, and use them accordingly, depending on what we need. In addition to this, we will have a better understanding of the components that Unity and Unity 2D and 3D Game Kits provide.
The following topics will be covered in this chapter:
- Visual Scripting
- Data types and data visualization
- Objects and components