Improving the Environment with Lighting and Materials
Welcome to Chapter 10! This chapter is brought to you by The Number 5, twice. Babylon.js v5 brings with it not only incredibly powerful and fast features but also a suite of new tools to help work with almost every area that a game engine could ask for from a framework. We’ve worked with several of them already, including just this past chapter on the GUI Editor (GUIE). Previously, we’ve worked with the Particle Editor in the Inspector in addition to the GUIE and the Playground. But that’s not all of them, not by a long shot.
As we cover the IBL Toolkit and the Sandbox in this chapter, the shadow of a giant looms over us. The mighty Node Material Editor (NME) will be the topic of the next chapter, and we’re going to use this chapter to prepare for it by leveling up our knowledge of some important topics in 3D graphics programming.
When it comes to the graphical experience of a game or 3D application...