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Going the Distance with Babylon.js
Going the Distance with Babylon.js

Going the Distance with Babylon.js: Building extensible, maintainable, and attractive browser-based interactive applications using JavaScript

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Going the Distance with Babylon.js

Part 1: Building the Application

This first part of the book establishes the important foundations that will be leveraged in future chapters. Starting with a survey of Space-Truckers and Babylon.js, we will construct the main pillars of the game’s hosting application. Although a basic understanding of Babylon.js is recommended, the main requirement is to have some knowledge of JavaScript or a similar programming language.

This section comprises the following chapters:

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Key benefits

  • Explore browser-based, editable, interactive Playground samples
  • Create GPU-based resources using the Node Material Editor – no shader code required
  • Extended topics in each chapter as well as a dedicated chapter that helps you explore and contribute back to OSS projects

Description

Babylon.js allows anyone to effortlessly create and render 3D content in a web browser using the power of WebGL and JavaScript. 3D games and apps accessible via the web open numerous opportunities for both entertainment and profit. Developers working with Babylon.js will be able to put their knowledge to work with this guide to building a fully featured 3D game. The book provides a hands-on approach to implementation and associated methodologies that will have you up and running, and productive in no time. Complete with step-by-step explanations of essential concepts, practical examples, and links to fully working self-contained code snippets, you’ll start by learning about Babylon.js and the finished Space-Truckers game. You’ll also explore the development workflows involved in making the game. Focusing on a wide range of features in Babylon.js, you’ll iteratively add pieces of functionality and assets to the application being built. Once you’ve built out the basic game mechanics, you’ll learn how to bring the Space-Truckers environment to life with cut scenes, particle systems, animations, shadows, PBR materials, and more. By the end of this book, you’ll have learned how to structure your code, organize your workflow processes, and continuously deploy to a static website/PWA a game limited only by bandwidth and your imagination.

Who is this book for?

This book on 3D programming in JavaScript is for those who have some familiarity with JavaScript programming and/or 3D game engine development and are looking to learn how to incorporate beautiful interactive 3D scenes into their work. Developers familiar with Unity, Unreal Engine, or three.js will also find this book to be a key resource for learning the ins and outs of Babylon.js.

What you will learn

  • Use Babylon.js v5.0 to build an extensible open-source 3D game accessible with a web browser
  • Design and integrate compelling and performant 3D interactive scenes with a web-based application
  • Write WebGL/WebGPU shader code using the Node Material Editor
  • Separate code concerns to make the best use of the available resources
  • Use the Babylon.js Playground to tightly iterate application implementation
  • Convert a web application into a Progressive Web Application (PWA)
  • Create rich, native-ready graphical user interfaces (GUIs) using the GUI Editor
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Publication date, Length, Edition, Language, ISBN-13
Publication date : Sep 16, 2022
Length: 426 pages
Edition : 1st
Language : English
ISBN-13 : 9781801076586
Vendor :
Microsoft
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Product Details

Publication date : Sep 16, 2022
Length: 426 pages
Edition : 1st
Language : English
ISBN-13 : 9781801076586
Vendor :
Microsoft
Languages :
Tools :

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Table of Contents

19 Chapters
Part 1: Building the Application Chevron down icon Chevron up icon
Chapter 1: The Space-Truckers Operation Manual Chevron down icon Chevron up icon
Chapter 2: Ramping up on Babylon.js Chevron down icon Chevron up icon
Chapter 3: Establishing the Development Workflow Chevron down icon Chevron up icon
Chapter 4: Creating the Application Chevron down icon Chevron up icon
Chapter 5: Adding a Cut Scene and Handling Input Chevron down icon Chevron up icon
Part 2: Constructing the Game Chevron down icon Chevron up icon
Chapter 6: Implementing the Game Mechanics Chevron down icon Chevron up icon
Chapter 7: Processing Route Data Chevron down icon Chevron up icon
Chapter 8: Building the Driving Game Chevron down icon Chevron up icon
Chapter 9: Calculating and Displaying Scoring Results Chevron down icon Chevron up icon
Chapter 10: Improving the Environment with Lighting and Materials Chevron down icon Chevron up icon
Part 3: Going the Distance Chevron down icon Chevron up icon
Chapter 11: Scratching the Surface of Shaders Chevron down icon Chevron up icon
Chapter 12: Measuring and Optimizing Performance Chevron down icon Chevron up icon
Chapter 13: Converting the Application to a PWA Chevron down icon Chevron up icon
Chapter 14: Extended Topics, Extended Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

Customer reviews

Top Reviews
Rating distribution
Full star icon Full star icon Full star icon Full star icon Half star icon 4.3
(11 Ratings)
5 star 72.7%
4 star 9.1%
3 star 0%
2 star 9.1%
1 star 9.1%
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David Oct 14, 2022
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Probably the best book around talking about Babylon.js
Amazon Verified review Amazon
Bryan J. Chasko Oct 25, 2022
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Babylon Js has established itself as a premier library for creating 3D experiences, particularly well suited for web and mobile applications. If you are looking for a foundation you can use for augmented or virtual reality, this book will provide it, in entertaining fashion. You'll learn everything in the technical pipeline to create a Space Trucker simulation, from procedural asset generation to 2d UI elements, object interaction, and of course cameras and lighting. Everything a developer or technical artist could want to know is at least discussed, including advanced topics like Ray tracing.If you are coming from a 3D art background from Blender, Adobe or Adobe Substance, but don't know how to craft a world or choose a game engine, start here. While entertaining and completely hands-on, the first mention of importing assets comes 200 pages in, focusing on the fundamentals you need to navigate the Babylon Js ecosystem and related documentation. By that point you'll have rendered a planetary system so going through the book excersize of creating a game will still deliver visual bang for your buck.The concepts of Babylon can build to the limits of your imagination, and also give you a foundation to play in worlds like Godot O3DE Unity & Unreal. I'd argue if you want an experience to reach the most people possible, a Babylon Js deployment via web & native mobile is the way to go.
Amazon Verified review Amazon
Christopher West Oct 01, 2022
Full star icon Full star icon Full star icon Full star icon Full star icon 5
When I was brought this book to look at I had no experience with what Babylon.js. As a Software Engineer that has worked with Web and Game Technologies for a significant amount of my career, I was intrigued when I was told it was a framework for 3D games and applications using JavaScript. Having experienced the book now, I found that it does an excellent job of both entertaining the reader and explaining concepts like extending the physics available in the game engine. The book is an easy read, given the subject matter, which is that of building a 3D Game that runs in a WebGL enabled browser window. The book steps you through Design and implementation of the game from the earliest planning documents through to publishing on a major App store and even throws in some best practices on how to structure code to keep it maintainable.All together, I thoroughly enjoyed this book and I recommend it for anyone that has at least a little JavaScript knowledge, the desire to build games, and the interest to do it using web technologies.
Amazon Verified review Amazon
Adam Sep 22, 2022
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I am currently reading and writing a review for Going the Distance with Babylon.js: Building extensible, maintainable, and attractive browser-based interactive applications using JavaScript by Josh Elster.Key Highlights of the book:- Has fun browser interactive Playground samples!- Goes over the Node Material Editor – no shader code required- Super detail oriented and helping me get up and running with Babylon.js!- Uses modern Javascript practices.
Amazon Verified review Amazon
Marcos Pimienta Oct 01, 2022
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I am currently using this book on my personal portfolio project, so far so good, I have found clear descriptions of this library.
Amazon Verified review Amazon
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