Summary
This chapter introduced you to 3D development. One of Godot’s great strengths is that the same tools and workflow are used in both 2D and 3D. Everything you learned about the process of creating scenes, instancing, and using signals works in the same way. For example, an interface you build with control nodes for a 2D game can be dropped into a 3D game and will work just the same.
In this chapter, you learned how to navigate the 3D editor to view and place nodes using gizmos. You learned about meshes and how to quickly make your own objects using Godot’s primitives. You used GridMap
to lay out your minigolf course. You learned about using cameras, lighting, and the world environment to design how your game will appear on the screen. Finally, you got a taste of using PBR rendering via Godot’s SpatialMaterial
resource.
In the next project, you’ll continue working in 3D and extend your understanding of transforms and meshes.