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Getting Started with React VR

You're reading from   Getting Started with React VR Build immersive Virtual Reality apps for the web with React

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781788476607
Length 294 pages
Edition 1st Edition
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Author (1):
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John Gwinner John Gwinner
Author Profile Icon John Gwinner
John Gwinner
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Table of Contents (13) Chapters Close

Preface 1. What is Virtual Reality, Really? 2. Flatland and Beyond: VR Programming FREE CHAPTER 3. 3D or Reality in Dimensions Other than X and Y 4. The React VR Library 5. Your First VR App 6. Working with Poly and the Gon Family 7. Sitting Down with a (Virtual) Teapot 8. Breath Life in Your World 9. Do It Yourself – Native Modules and Three.js 10. Bringing in the Real Live World 11. Take a Walk on the Wild Side 12. Publishing Your App, and Where to Go from Here

Working with Poly and the Gon Family

When people that are just getting used to computer graphics see some of the first VR graphics, their first reaction is "Oh no, not polygons!" A friend of mine said this in exasperation, when looking at her first massively multiplayer online role play game. It wasn't as low poly as Money for Nothing, but it was pretty close. Money for Nothing was one of the first music videos that used computer graphics and looked something like this:

Polygons are the best way to present real-time graphics. In this section, we will have to make a few of them! You may already be familiar with Computer Aided (Design/Drafting/Drawing) (CAD) software or Computer Modeling software; or you might be a complete newcomer. There are so many different CAD systems, we are going to use Blender, a freely available/open source...

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