Preface
As you can guess from the title of the book, this book is designed to teach you about implementing gamification into Unity. However, this isn’t any ordinary how-to guide. It will give you not only a strong theoretical foundation of what gamification is, but also how it can be implemented to achieve different results. It discusses motivation, reward schedules, feedback loops, and how these all impact the end user. In addition, this book will also guide you through the process of game development from concept to implementation, including testing, iterating, marketing, and finally publishing.