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Gamification with Unity 5.x

You're reading from   Gamification with Unity 5.x Build exhilarating gaming experiences using a wide range of game elements in Unity 5.x

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Product type Paperback
Published in Nov 2016
Publisher Packt
ISBN-13 9781786463487
Length 328 pages
Edition 1st Edition
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Author (1):
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Lauren S. Ferro Lauren S. Ferro
Author Profile Icon Lauren S. Ferro
Lauren S. Ferro
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Table of Contents (11) Chapters Close

Preface 1. The Anatomy of Games 2. Who or What Am I? Understanding the Player FREE CHAPTER 3. An Engaged Player is a Happy Player 4. Organized Chaos - Getting Ideas Out of Your Head and on to Paper 5. Sculpting the Conceptual Beast 6. Breathing Life into Your First Creation - Creating and Importing Assets for Your Application 7. Get Your Motor Running 8. Break, Destroy, and Rebuild - the Art of Playtesting and Iteration 9. Graduating Your Project to Completion 10. Being the Best That You Can Be!

Summary


This chapter covered different aspects of getting your application ready to publish. It included the marketing aspect, and different ways to engage your audience. It featured important things to consider before pressing Publish, such as making sure to adhere to the terms and conditions. We also discussed short- to long-term planning for the time leading up to publishing. Lastly, this chapter recommends considering new game elements to implement into the current application to give it some alternate gameplay features.

Our next chapter will be our last, and it will complete our journey. But of course, just because this book has come to an end, it doesn't mean your journey into the world of gamification has to, so get ready to find out how you can develop your skills in other ways and develop the skills that you have learned in this book. Exciting adventures await!

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