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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
Tools
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Authors (2):
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Lorenz Haas Lorenz Haas
Author Profile Icon Lorenz Haas
Lorenz Haas
Witold Wysota Witold Wysota
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Witold Wysota
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

Time for action – implementing simple character animation

Let's try to make the player character animated in a simple way. In materials that come with this book, you will find a number of images with different walking phases for Benjamin the Elephant. You can use them or you can draw or download some other images to be used in place of those provided by us.

Put all images in one directory (for example, images) and rename them so that they follow a pattern that contains the base animation name followed by a frame number, for example, walking_01, walking_02, walking_03, and so on.

Next, open the Player.qml document and replace the image element showing "elephant.png" with the following code:

Image {
  property int currentFrame: 1
  property int frameCount: 10
  source: "images/walking_"+currentFrame+".png"
  mirror: player.facingLeft

  anchors.bottom: parent.bottom
  anchors.horizontalCenter: parent.horizontalCenter
  Animation on currentFrame {
  ...
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