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Game Development with Three.js

You're reading from   Game Development with Three.js With Three.js you can create sophisticated 3D games that run in the web browser. This book is aimed at both the professional game designer and the enthusiast with a step by step approach including lots of tips and examples.

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Product type Paperback
Published in Oct 2013
Publisher Packt
ISBN-13 9781782168539
Length 118 pages
Edition 1st Edition
Languages
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Author (1):
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Isaac Sukin Isaac Sukin
Author Profile Icon Isaac Sukin
Isaac Sukin
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About the Reviewers

Ian Langworth is the co-founder and CTO of Artillery, which aims to bring console-quality games to the browser using HTML5, WebGL, and other cutting-edge browser technology. Prior to Artillery, he was the first engineering hire at Redbeacon (acquired by The Home Depot in 2012), and before that he was a software engineer at Google. He is the co-author of Perl Testing: A Developer's Notebook, O'Reilly, 2005.

Wenli Zhang is a graduate student at Digital Art Lab of Shanghai Jiao Tong University. She has sufficient experience in web design and programming and shows great interest in it. She's familiar with HTML, CSS, JavaScript, Three.js, jQuery, PHP, and so on. She's also interested in graphics rendering and image processing.

She originally learned Three.js for a game to demonstrate web audio during her internship in Intel corp. Owing to her knowledge in the field of computer graphics and previous experience with OpenGL, she learned Three.js quickly and developed a 3D Arcalands game within a week. After that, she used Three.js for several applications and found it efficient and easy to use.

She has also developed a jQuery plugin named jWebAudio (http://01org.github.io/jWebAudio/), which is a web audio library designed for games.

Her personal site is http://ovilia.github.com.

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