Summary
In this chapter, we had a good mix of applying creativity and technical skills. Our goal, as outlined in Chapter 10, in Phase 6 of our roadmap, was to create an art gallery experience. We began by designing a floor map and then creating a 3D model of it. We added lights and created a system to control them procedurally and automatically. After that, we built a drawing system that included a canvas and markers with customizable settings. Finally, we created a hanging system that allowed us to place picture frames on walls with socket indicators. These implementations utilized familiar concepts and were intuitive, allowing us to create various types of experiences.
In a later chapter, we will explore how to create a theater experience where users can watch a movie on the big screen. By tapping into familiar concepts, we can create memorable experiences that are novel in their presentation. The key is to add our own twist and set ourselves apart by applying these concepts in...