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Dynamic Story Scripting with the ink Scripting Language

You're reading from   Dynamic Story Scripting with the ink Scripting Language Create dialogue and procedural storytelling systems for Unity projects

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Product type Paperback
Published in Nov 2021
Publisher Packt
ISBN-13 9781801819329
Length 272 pages
Edition 1st Edition
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Author (1):
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Daniel Cox Daniel Cox
Author Profile Icon Daniel Cox
Daniel Cox
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Table of Contents (18) Chapters Close

Preface 1. Section 1: ink Language Basics
2. Chapter 1: Text, Flow, Choices, and Weaves FREE CHAPTER 3. Chapter 2: Knots, Diverts, and Looping Patterns 4. Chapter 3: Sequences, Cycles, and Shuffling Text 5. Chapter 4: Variables, Lists, and Functions 6. Chapter 5: Tunnels and Threads 7. Section 2: ink Unity API
8. Chapter 6: Adding and Working with the ink-Unity Integration Plugin 9. Chapter 7: Unity API – Making Choices and Story Progression 10. Chapter 8: Story API – Accessing ink Variables and Functions 11. Chapter 9: Story API – Observing and Reacting to Story Events 12. Section 3: Narrative Scripting with ink
13. Chapter 10: Dialogue Systems with ink 14. Chapter 11: Quest Tracking and Branching Narratives 15. Chapter 12: Procedural Storytelling with ink 16. Assessments 17. Other Books You May Enjoy

Chapter 6: Adding and Working with the ink-Unity Integration Plugin

This chapter begins with discussing how to add the ink-Unity Integration plugin to existing projects in Unity. We will then discuss working with ink files, .ink, and their compiled forms, .json, within a Unity project and its Project window. Then, we will review how to associate Inky with ink source files and use it to edit files directly from Unity. Finally, we will conclude by examining how to adjust the plugin's settings for a project.

In this chapter, we are going to cover the following main topics:

  • Adding the ink-Unity Integration plugin
  • Working with ink files
  • Adjusting plugin settings

In this chapter, we will find, import, and work with the ink-Unity Integration plugin. This will allow us to work with ink files and adjust the plugin settings. We cannot work with ink files without the plugin, and the steps outlined in this chapter will help developers set up the package for later...

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