Chapter 12: Refining and Creating Cinematic Concept Art
In Chapter 11, Working with Concept Art, we discussed using perspectives and composition templates (namely, the Rule of Thirds and the Golden Ratio) to pre-plan our final project: a cinematic piece of concept art that would be worthy of being published in a "Making Of" style artbook for a fictional video game.
Think of this as our "capstone assignment" – something that will utilize tricks and techniques we have learned throughout this book. We will put Krita, and ourselves, to our highest creative capacity and push ourselves past any preconceived "art skill plateau." Since this book is aimed to be a drawing and painting book, and Krita is the ship that has taken us on this voyage, it's only right that we ride Krita into the sunset! Or something like that – I'm not sure where I was going with that allegory.
Get your game face on – it's time for the grand finale...