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Draw and Paint Better with Krita

You're reading from   Draw and Paint Better with Krita Discover pro-level techniques and practices to create spectacular digital illustrations with Krita

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781801071765
Length 426 pages
Edition 1st Edition
Tools
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Author (1):
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Wesley Gardner Wesley Gardner
Author Profile Icon Wesley Gardner
Wesley Gardner
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Table of Contents (18) Chapters Close

Preface 1. Part 1: Intro to Krita and Digital Art Terminology Review
2. Chapter 1: Getting Started with Krita FREE CHAPTER 3. Chapter 2: Reviewing Canvas Properties and Color 4. Chapter 3: Utilizing Layers and Layer Groups 5. Chapter 4: Utilizing Brushes and Tools 6. Part 2: Methods of Visual Communication within Krita
7. Chapter 5: Implementing Layer Blending Modes 8. Chapter 6: Composing Using Krita's Toolbox 9. Chapter 7: Changing the Feel with Painting, Values, and Sliders 10. Chapter 8: Controlling Chaos – Organizing Your Workflow 11. Part 3: Projects Unleashing Your Inner Artist with Krita
12. Chapter 9: Setting Up a Still-Life Study 13. Chapter 10: Enforcing Fundamentals 14. Chapter 11: Working with Concept Art 15. Chapter 12: Refining and Creating Cinematic Concept Art 16. Chapter 13: Going beyond These Pages 17. Other Books You May Enjoy

Defining concept art

Before we begin our journey on our final project, I think it's only fair to give a definition of what "concept art" means in the case of this book. In my mind (and professional experience), there are two "types" of concept art:

  • Very rough block-ins for characters, environments, or visualizing key moments of a video game, movie, commercial, or another visual project. This can be as quick as a sketch on a napkin during lunch with a client, or a set of multiple options of an item, person, or location for our client to choose from, such as "mood paintings" (which is what we'll be making) or "turnarounds," where we create a front, rear, and side view of an item or character to assist team members with other specializations in a company or team environment (such as 3D modelers, technical artists, and lighting artists, for example).

Here is an example of a conceptual "mood painting" that I created...

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