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CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK 2. Breaking Ground with Sandbox FREE CHAPTER 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

Time for action – enabling and reading display info


As mentioned previously, this is usually enabled in the CryENGINE Sandbox by default. For any real values to be displayed, however, you need to open a level, otherwise it will just display the values of rendering a blank image.

  1. Open the console within Sandbox using the View menu and selecting Show Console.

  2. Type the r_displayinfo = 1 command. This command displays important information concerning the engine's overall performance. Some of the major values, which you should be able to identify, are:

    • CamPos

    • Tris

    • DP

    • Mem

    • DLights

    • FPS

    These values are important because entire projects set budgets around these values.

    Other than the camera position, if you notice abnormal values or activity in any of these values, you can be sure that you are experiencing some sort of performance loss.

    The most effective measurement of performance is the frame time. The reason for this is that frames per second (FPS) is defined as 1 / frame time and is hence a nonlinear...

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