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CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
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Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK 2. Breaking Ground with Sandbox FREE CHAPTER 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

Profiling performance in Sandbox


Before we unleash our creations to the world, it is very important to always be aware of our game's performance and how it will affect your player's experience. CryENGINE has a variety of different, built-in debugging and profiling tools. As you will soon find out, some of them are specific to certain subsystems and are useful for advanced users of the technology. Other tools, however, are very useful for most engine users in their regular, daily workflow. The next section lists the profiling CVARs and commands that each programmer, artist, and level designer working with CryENGINE should know.

Profiling with display info

The proverbial first line of defense for developers in terms of profiling and reading performance in Sandbox is the display info CVAR. This is activated and displayed in most cases by default; however, we will discuss how to enable it as well as explore some of the values it is communicating to you.

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