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CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK 2. Breaking Ground with Sandbox FREE CHAPTER 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

Time for action – playing an animation on an entity in Track View


Let's discover how to play an animation on entities in Track View:

  1. To begin with, you must have created a new cutscene in a level and added a camera to it, all of which has been covered in previous examples.

  2. Add an object of interest to the scene for the camera to focus on. In this example, we will add a human character with a simple animation.

    Note

    For characters in cinematics, an AnimObject entity is used as opposed to an AI entity, for performance reasons. Also, because an AnimObject entity doesn't have AI, the AI system won't conflict/fight with the Track View system.

  3. Select the AnimObject entity in RollupBar and drag it into the level.

  4. With AnimObject selected, click on Entity Properties in RollupBar and set the string of the model to that of a human character. For example, setting it as objects/characters/Agent/Agent.cdf is a good choice.

  5. In the Track View, click on the Add Selected Node icon.

    With the AnimObject entity added...

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