Using character assets
A character is a combination of geometry data that is attached to a predefined skeletal hierarchy. Examples include human bodies, aquatic animals, aliens, horses, and ropes. In the following examples, we will be dealing with humans, but keep in mind that most of these concepts can be applied to other types of animated assets as well.
Animated characters are integral to any game. Whenever you want to have realistic-looking movement, you need to be able to skin the asset's mesh to a skeleton. Once the mesh has been skinned, it can be exported to engine as a .chr
. There is also a second format used mostly in vehicles or rigid body assets called .cga
.
Following the character creation pipeline
There are four important steps involved in preparing and animating your character from CryENGINE 3:
Create a character and export a
.chr
file.Enter the character's information into the
.cba
file.Animate the character and export a
.caf
file.Add the exported
.caf
file to the character...