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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
Author Profile Icon Sean P Tracy
Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Previewing animations and characters for Sandbox


The character editor is a very powerful tool and is one of the numerous subsystems within sandbox. We have already used some of its basic features, and now it's time to explore a few of the advanced features and their uses as they relate to animated characters.

Getting ready

Open Sandbox and also the character editor. Then open the SDK sample character Objects/Characters/neutral_male/sdk_character_male_v2.cdf.

How to do it...

As we saw in the previous chapter, you can easily play animations on characters through the character editor:

  1. To play an animation for a currently loaded model, simply browse to the animation name and click it and the character will immediately start the animation.

  2. For this example, start the animation _Relaxed_Run under the _Relaxed folder.

  3. You will notice the LMG icon located beside the animation name. These will be discussed later. It is, however, important to know that LMGs are sets of animations which are procedurally...

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