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Creating an RTS Game in Unity 2023

You're reading from   Creating an RTS Game in Unity 2023 A comprehensive guide to creating your own strategy game from scratch using C#

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781804613245
Length 548 pages
Edition 1st Edition
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Author (1):
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Bruno Cicanci Bruno Cicanci
Author Profile Icon Bruno Cicanci
Bruno Cicanci
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Table of Contents (23) Chapters Close

Preface 1. Part 1: Foundations of RTS Games
2. Chapter 1: Introducing Real-Time Strategy Games FREE CHAPTER 3. Chapter 2: Setting Up Unity and the Dragoncraft Project 4. Chapter 3: Getting Started with Our Level Design 5. Chapter 4: Creating the User Interface and HUD 6. Part 2: The Combat Units
7. Chapter 5: Spawning an Army of Units 8. Chapter 6: Commanding an Army of Units 9. Chapter 7: Attacking and Defending Units 10. Chapter 8: Implementing the Pathfinder 11. Part 3: The Battlefield
12. Chapter 9: Adding Enemies 13. Chapter 10: Creating an AI to Attack the Player 14. Chapter 11: Adding Enemies to the Map 15. Part 4: The Gameplay
16. Chapter 12: Balancing the Game’s Difficulty 17. Chapter 13: Producing and Gathering Resources 18. Chapter 14: Crafting Buildings and Defense Towers 19. Chapter 15: Tracking Progression and Objectives 20. Chapter 16: Exporting and Expanding Your Game 21. Index 22. Other Books You May Enjoy

Debugging the NavMesh

The AI Navigation package has a very good visual debugging tool that shows on the Editor the calculations that the NavMesh is doing to find the best path around one obstacle in real time.

However, before starting to play with the visual debugging tool, we first need to change our Unity layout so we can see both the Scene view and the Game view at the same time. In the top-right corner of the Unity Editor, click on Layout and select the 2 by 3 option. Your layout will change to the one shown in the following figure:

Figure 8.12 – The Unity Editor with the 2 by 3 layout

Figure 8.12 – The Unity Editor with the 2 by 3 layout

You can always change back to the Default layout but, for now, the 2 by 3 layout will work better because we need to play the game in the Game view while looking at the visual debugging tool in the Scene view.

Now go ahead and hit the Play button in the Unity Editor, spawn a few Warriors, select them, and click somewhere in the map to make the selected units...

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