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Coding Roblox Games Made Easy, Second Edition

You're reading from   Coding Roblox Games Made Easy, Second Edition Create, Publish, and Monetize your games on Roblox

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Product type Paperback
Published in Jun 2022
Publisher Packt
ISBN-13 9781803234670
Length 302 pages
Edition 2nd Edition
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Author (1):
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Zander Brumbaugh Zander Brumbaugh
Author Profile Icon Zander Brumbaugh
Zander Brumbaugh
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Toc

Table of Contents (15) Chapters Close

Preface Section I: Introduction to Roblox Development FREE CHAPTER
Introducing Roblox Development Knowing Your Work Environment Section II: Programming in Roblox
Introduction to Luau Roblox Programming Scenarios Creating an Obby Creating a Battle Royale Game Section III: The Logistics of Game Production
The Three Ms 50 Cool Things to Do on Roblox Worksheet Answers Other Books You May Enjoy
Index

Managing player data

Managing player data will be very easy now that you have already created a reusable datastore system. All you need to do is parent the Data module you created in the previous chapter to the ServerHandler script. When making experiences of your own design, you can similarly copy and paste this module. Do remember to enable the Enable Studio Access to API Services setting in the Security tab of the Game Settings menu.

If you did not follow the tutorials of the last chapter, you will need to go back to the Managing player data section of Chapter 5, Creating an Obby, in order to continue with the following steps. Once you have completed that section and its associated parts, you can come back without following any other steps in that chapter.

For this experience, we will need to make some small edits within the Data module pertaining to what data we keep track of. In the last chapter, we only kept track of the player’s current stage and...

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