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Cocos2d-x cookbook

You're reading from   Cocos2d-x cookbook Over 50 hands-on recipes to help you efficiently administer and maintain your games with Cocos2d-x

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781783284757
Length 254 pages
Edition 1st Edition
Languages
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Author (1):
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Akihiro Matsuura Akihiro Matsuura
Author Profile Icon Akihiro Matsuura
Akihiro Matsuura
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started with Cocos2d-x FREE CHAPTER 2. Creating Sprites 3. Working with Labels 4. Building Scenes and Layers 5. Creating GUIs 6. Playing Sounds 7. Working with Resource Files 8. Working with Hardware 9. Controlling Physics 10. Improving Games with Extra Features 11. Taking Advantages Index

Pausing and resuming sound effects


You might want to stop sound effects too. Also, you may want to pause them and then resume them.

How to do it...

It is very easy to stop or pause a sound effect. The following is the code for stopping it:

auto audio = CocosDenshion::SimpleAudioEngine::getInstance();
unsigned int _soundId; 
// get the sound id as playing the sound effect
_soundId = audio->playEffect(EFFECT_FILE); 
// stop the sound effect by specifying the sound id
audio->stopEffect(_soundId);

The following is the code for pausing it:

// pause the sound effect
audio->pauseEffect(_soundId);

You can resume the paused code as follows:

// resume the sound effect
audio->resumeEffect(_soundId);

How it works...

SimpleAudioEngine can play multiple sound effects. Therefore, you have to specify the sound effect if you want to stop or pause it individually. You can get the sound ID when you play the sound effect. You can stop, pause, or resume the specific sound effect by using this ID.

There's...

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