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Cinder Creative Coding Cookbook

You're reading from   Cinder Creative Coding Cookbook If you know C++ this book takes your creative potential to a whole other level. The practical recipes show you how to create interactive and visually dynamic applications using Cinder which will excite and delight your audience.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849518703
Length 352 pages
Edition 1st Edition
Tools
Concepts
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Toc

Table of Contents (19) Chapters Close

Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started 2. Preparing for Development FREE CHAPTER 3. Using Image Processing Techniques 4. Using Multimedia Content 5. Building Particle Systems 6. Rendering and Texturing Particle Systems 7. Using 2D Graphics 8. Using 3D Graphics 9. Adding Animation 10. Interacting with the User 11. Sensing and Tracking Input from the Camera 12. Using Audio Input and Output Index

Creating an image gallery in 3D


In this recipe we will learn how we can create an image gallery in 3D. The images will be loaded from a folder selected by the user and displayed in a three-dimensional circular fashion. Using the keyboard, the user will be able to change the selected image.

Getting ready

When starting the application you will be asked to select a folder with images, so make sure you have one.

Also, in your code include the necessary files to use OpenGL drawing calls, textures, the timeline, and loading images.

#include "cinder/gl/gl.h"
#include "cinder/gl/Texture.h"
#include "cinder/Timeline.h"
#include "cinder/ImageIo.h"

Also, add the following useful using statements:

using namespace ci;
using namespace ci::app;
using namespace std;

How to do it…

We will display and animate images in 3D space. Perform the following steps to do so:

  1. We will start by creating an Image class. Add the following code snippet before the main application class:

    class Image{
    public:
    Image( gl::Texture texture...
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