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Cardboard VR Projects for Android

You're reading from   Cardboard VR Projects for Android Develop mobile virtual reality apps using the native Google Cardboard SDK for Android

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Product type Paperback
Published in May 2016
Publisher
ISBN-13 9781785887871
Length 386 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Matt Schoen Matt Schoen
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Matt Schoen
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Toc

Table of Contents (11) Chapters Close

Preface 1. Virtual Reality for Everyone FREE CHAPTER 2. The Skeleton Cardboard Project 3. Cardboard Box 4. Launcher Lobby 5. RenderBox Engine 6. Solar System 7. 360-Degree Gallery 8. 3D Model Viewer 9. Music Visualizer Index

A VisualizerBox architecture

Music visualizers often look really cool, especially at first. But after a time they may seem too repetitive, even boring. Therefore, in our design, we'll build the ability to queue up a number of different visualizations, and then, after a period of time, transition from one to the next.

To begin our implementation, we'll define an architecture structure that will be expandable and let us develop new visualizations as we go along.

However, even before that, we must ensure that the app has permission to use the Android audio features we need. Add the following directives to AndroidManifest.xml:

    <!-- Visualizer permissions -->
    <uses-permission android:name="android.permission.RECORD_AUDIO" />
    <uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS" />

Remember that the RenderBox library, first developed in Chapter 5, RenderBox Engine, allows MainActivity to delegate much of the graphics and...

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