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Cardboard VR Projects for Android

You're reading from   Cardboard VR Projects for Android Develop mobile virtual reality apps using the native Google Cardboard SDK for Android

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Product type Paperback
Published in May 2016
Publisher
ISBN-13 9781785887871
Length 386 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Matt Schoen Matt Schoen
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Matt Schoen
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Table of Contents (11) Chapters Close

Preface 1. Virtual Reality for Everyone FREE CHAPTER 2. The Skeleton Cardboard Project 3. Cardboard Box 4. Launcher Lobby 5. RenderBox Engine 6. Solar System 7. 360-Degree Gallery 8. 3D Model Viewer 9. Music Visualizer Index

Updating the RenderBox library


With the Gallery360 project implemented and our code stabilized, you might realize that we've built some code that is not necessarily specific to this application that can be reused in other projects, and ought to make its way back to the RenderBox library.

We did this at the end of the previous project in Chapter 6, Solar System. You can refer to that topic for details. Follow these steps to update the RenderBoxLib project:

  1. Move the Plane and Triangle components from RenderBoxExt/components.

  2. Move the BorderMaterial component from RenderBoxExt/materials.

  3. Move the border shader files from res/raw.

  4. Refactor any invalid references to correct the package names.

  5. Rebuild the library by clicking Build | Make Project.

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