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Canvas Cookbook

You're reading from   Canvas Cookbook Over 80 simple but creative and structured recipes to explore the capabilities of HTML5 Canvas

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Product type Paperback
Published in May 2019
Publisher
ISBN-13 9781785284892
Length 254 pages
Edition 1st Edition
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Toc

Table of Contents (11) Chapters Close

Preface 1. Paths and Text 2. Shapes and Composites FREE CHAPTER 3. Animation 4. Images and Videos 5. Interactivity through Events 6. Creating Graphs and Charts 7. 3D Modeling 8. Game Development 9. Interoperability and Deployment Index

Understanding interoperability


HTML5 Canvas is supported on almost all browsers. However, browsers with older versions do not support it, for example, IE 8. But for IE 9 onwards, support is available for canvas. There are many other browsers such as Chrome, Safari, Opera, Android browsers, and so on, that support HTML5 Canvas.

WebGL rendering is supported by Firefox and Chrome. However, few versions of other browsers do support WebGL rendering.

Phaser.js is a library that supports HTML5 Canvas and WebGL and can be used on all browsers, which can understand HTML5 Canvas.

Browser interoperability and device interoperability is very important. The games or applications developed in HTML5 Canvas can work on most devices that can support compatible browsers. The WebGL part is dependent on the hardware of the device.

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