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Building an RPG with Unity 2018

You're reading from   Building an RPG with Unity 2018 Leverage the power of Unity 2018 to build elements of an RPG.

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Product type Paperback
Published in Jul 2018
Publisher Packt
ISBN-13 9781788623469
Length 366 pages
Edition 2nd Edition
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Author (1):
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Vahé Karamian Vahé Karamian
Author Profile Icon Vahé Karamian
Vahé Karamian
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Chapter 1. What is an RPG?

Before we get started, it would be best to get a brief history of the genre and understand some of the key elements you will need to consider throughout the design of your RPG.

Here is an overview of what we will be covering in this chapter:

  • A brief history of the genre
  • Characteristics of an RPG
  • Story and setting
  • Exploration and quests
  • Inventory systems
  • Character development
  • Experience and leveling
  • Combat systems
  • User interaction and graphics
  • Existing or upcoming RPGs
  • Patterns in RPGs

You might have just started one of your most challenging tasks thus far.

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