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Building a Game with Unity and Blender

You're reading from   Building a Game with Unity and Blender Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785282140
Length 250 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (11) Chapters Close

Preface 1. Creating Your Game Concept 2. Creating Characters FREE CHAPTER 3. Animating Your Characters 4. Creating the Environment 5. Integrating Your Assets into the Game 6. Developing the Game Structure 7. Creating Levels and Game Progression 8. Post-Production and Visual FX 9. Deploying the Game Index

Creating rock and wall textures


Now we have created the models for the terrain, walls, and a bunch of rocks. However, without any textures, the players will not be able to tell what they actually resemble. Therefore, texturing is a very important step that helps to enhance the visual identity of a 3D object.

There are different ways to create a texture, depending on the art style you're after. For this game demo, I chose a semi-realistic environment art style, so I will be using photos to create all my environment textures. If you chose a cartoony style instead of realistic, you will need to manually paint your own texture. You can still make use of these photos but only as a reference for painting. Since the terrain, walls, and rocks belong to the same environment, logically, they all belong to the same type of mineral species. Therefore, we just need to create one single texture and reuse it for all the different 3D models. This not only makes the 3D assets look visually identical, but...

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