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Build Your Own Programming Language

You're reading from   Build Your Own Programming Language A programmer's guide to designing compilers, interpreters, and DSLs for solving modern computing problems

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Product type Paperback
Published in Dec 2021
Publisher Packt
ISBN-13 9781800204805
Length 494 pages
Edition 1st Edition
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Author (1):
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Clinton  L. Jeffery Clinton L. Jeffery
Author Profile Icon Clinton L. Jeffery
Clinton L. Jeffery
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Toc

Table of Contents (25) Chapters Close

Preface 1. Section 1: Programming Language Frontends
2. Chapter 1: Why Build Another Programming Language? FREE CHAPTER 3. Chapter 2: Programming Language Design 4. Chapter 3: Scanning Source Code 5. Chapter 4: Parsing 6. Chapter 5: Syntax Trees 7. Section 2: Syntax Tree Traversals
8. Chapter 6: Symbol Tables 9. Chapter 7: Checking Base Types 10. Chapter 8: Checking Types on Arrays, Method Calls, and Structure Accesses 11. Chapter 9: Intermediate Code Generation 12. Chapter 10: Syntax Coloring in an IDE 13. Section 3: Code Generation and Runtime Systems
14. Chapter 11: Bytecode Interpreters 15. Chapter 12: Generating Bytecode 16. Chapter 13: Native Code Generation 17. Chapter 14: Implementing Operators and Built-In Functions 18. Chapter 15: Domain Control Structures 19. Chapter 16: Garbage Collection 20. Chapter 17: Final Thoughts 21. Section 4: Appendix
22. Assessments 23. Other Books You May Enjoy Appendix: Unicon Essentials

Questions

  1. Describe how intermediate code instructions with up to three addresses are converted into a sequence of stack machine instructions that contain at most one address.
  2. If a particular instruction (say it is instruction 15, at byte offset 120) is targeted by five different labels (for example, L2, L3, L5, L8, and L13), how are the labels processed when generating binary bytecode?
  3. In intermediate code, a method call consists of a sequence of PARM instructions followed by a CALL instruction. Does the described bytecode for doing a method call in bytecode match up well with the intermediate code? What is similar and what is different?
  4. CALL instructions in object-oriented (OO) languages such as Jzero are always preceded by a reference to the object (self, or this) on which the methods are being invoked… or are they? Explain a situation in which the CALL method instruction may have no object reference, and how the code generator described in this chapter should...
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