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Blender 3D Printing by Example

You're reading from   Blender 3D Printing by Example Learn to use Blender's modeling tools for 3D printing by creating 4 projects

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Product type Paperback
Published in Dec 2017
Publisher Packt
ISBN-13 9781788390545
Length 430 pages
Edition 1st Edition
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Author (1):
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Vicky Somma Vicky Somma
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Vicky Somma
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Table of Contents (16) Chapters Close

Preface 1. Thinking about Design Requirements FREE CHAPTER 2. Using a Background Image and Bezier Curves 3. Converting a Bezier Curve to a Properly Sized 3D Mesh 4. Flattening a Torus and Boolean Union 5. Building a Base with Standard Meshes and a Mirror 6. Cutting Half Circle Holes and Modifier Management 7. Customizing with Text 8. Using Empties to Model the Base of the House 9. Mesh Modeling and Positioning the Details 10. Making Textures with the Array Modifier and Scalable Vector Graphics 11. Applying Textures with Boolean Intersection 12. Making Organic Shapes with the Subdivision Surface Modifier 13. Trial and Error – Topology Edits 14. Coloring Models with Materials and UV Maps 15. Troubleshooting and Repairing Models

Renaming and copying windows

Once satisfied with the window, we can make copies to apply to the rest of the house. As we continue to add details to the project, the Outliner window is going to get quite a few objects in it. Blender assigns default names to each object based on what it is. For example, my project currently has two cubes named Cube and Cube.001:



The Outliner window with the default names of each object

It is helpful, particularly in large endeavors, to assign more meaningful names. It'll make it easier to select objects through the Outliner window and hide ones we don't want to see. The steps to rename an object are as follows:

  1. In the Outliner window at the top right of the screen, right-click on the name you wish to update. A pop-up menu displays. Select Rename. Alternatively, you can double-click on the object's name:


Asking Blender to rename...
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