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Blender 3D Incredible Machines

You're reading from   Blender 3D Incredible Machines Design, model, and texture complex mechanical objects in Blender

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785282010
Length 392 pages
Edition 1st Edition
Tools
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Authors (2):
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Allan Brito Allan Brito
Author Profile Icon Allan Brito
Allan Brito
Christopher Kuhn Christopher Kuhn
Author Profile Icon Christopher Kuhn
Christopher Kuhn
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Toc

Table of Contents (11) Chapters Close

Preface 1. Sci-Fi Pistol - Creating the Basic Shapes FREE CHAPTER 2. Sci-Fi Pistol - Adding Details 3. Texturing and Rendering Your Sci-Fi Pistol 4. Spacecraft – Creating the Basic Shapes 5. Spacecraft - Adding Details 6. Spacecraft – Materials, Textures, and Rendering 7. Modeling Your Freestyle Robot 8. Robot - Freestyle Rendering 9. Low-Poly Racer – Building the Mesh 10. Low-Poly Racer – Materials and Textures

Adding materials and textures

Now, it's time to add some materials to our gun!

We'll add a basic one first and call in Gun_Main_Paint. One thing we want to do is adjust the Viewport Color setting so that we can see which materials are assigned to the various parts of our model. Because it's the only material on our gun right now, the entire gun will change its color to match what you've selected.

Note

Changing the Viewport Color does not affect the actual color of the material (at the render time). It simply changes what shows up in your 3D window.

Adding materials and textures

We'd like our gun to be a little shiny, so let's switch from Diffuse Shading to Glossy Shading in our materials tab. Using the Rendered preview, you can adjust the Roughness and Color of the material until it looks the way you like.

Adding materials and textures

You also have the option to switch between the BeckmanGCXSharp, and Ashikhmin-Shirley types of shading. Each of these reflects light somewhat...

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