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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation 2. Getting Comfortable Using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Chapter 9. Finishing Your Sloop

In the previous chapter, you learned many advanced modeling techniques. You modeled a sloop with Subdivision Surfaces, and then copied some of the geometry of the hull to build a cabin that fits precisely together with the hull. You saw how you can control the quality of the model and optimize the number of faces you create depending on your needs. You discovered how to use the Loop Cut tool, Edge Loops, and Edge Rings. You learned how to use Boolean objects to punch holes and shapes in other objects. You made the ship's wheel using spin tools and DupliVerts.

In this chapter, the sloop is going to come together and look great:

  • You'll add the boom, mast, spar, bowsprit, gaff, rudder, tiller, keel, and the ship's wheel that you made
  • You'll discover how to use text by creating a name for your sloop
  • You'll learn to add, delete, and edit text
  • You'll use the choice of font, letter spacing, Bézier curves, extrusion, skewing...
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