Time for action – extruding to make the inside of the hull
The first step here is to create an inside for the hull. You will extrude the face without moving it, and shrink it a bit. This will create the basis for the gunwale:
- Create a new file and zoom into the default cube.
- Select Wireframe from the Viewport Shading menu on the header, as discussed in Chapter 4, Modeling with Vertices, Edges, and Faces.
- Press the Tab key to go to Edit Mode.
- Choose Face Selection mode from the header. It is the orange parallelogram, as seen in Chapter 4, Modeling with Vertices, Edges, and Faces.
- Select the top face with the RMB.
- Press the E key to extrude the face, then immediately press Enter.
- Move the mouse away from the cube. Press the S key to scale the face with the mouse. While you are scaling it, press Shift + Ctrl, and scale it to 0.9. Watch the scaling readout in the 3D View header.
- Press the NumPad 1 key to change to the Front view and press the 5 key on the NumPad to change to the Ortho view....