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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation 2. Getting Comfortable Using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Chapter 5. Building a Simple Boat

It's time to get out your hammers, saws, and tape measures, and start building something. In Chapter 4, Modeling with Vertices, Edges, and Faces, you focused on the basics of building objects: how to adjust vertices, edges, and faces; how to create edges and faces from vertices; different ways to select vertices, edges, and faces; and how to group vertices so that you can organize your work.

In this chapter, you're going to put your knowledge of building objects to practical use, as well as your knowledge of using the 3D View to build a boat. It's a simple but good-looking and water-tight craft that has three seats, as shown in the next screenshot.

You will learn about the following topics:

  • Using box modeling to convert a cube into a boat
  • Employing box modeling's power methods, extrusion, and subdividing edges
  • Joining objects together into a single object
  • Adding materials to an object
  • Using a texture for greater detail
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