Chapter 9. Finishing your Sloop
In the last chapter you learned more advanced modeling techniques. You modeled a sloop with Subdivision Surfaces, and then grabbed some of the geometry of the hull to make a cabin that fits precisely together with the hull. You saw how you can control the quality of the model and optimize the number of faces you create depending on your needs. You discovered how to use the Loop Cut tool, Edge Loops, and Edge Rings. You learned how to use Boolean objects to punch holes and shapes in other objects. You made the ship's wheel using spin tools and DupliVerts.
In this chapter, the sloop is going to come together and look great:
You will add the boom, mast, spar, bowsprit, gaff, rudder, tiller, keel, and ship's wheel that you made.
You'll use NURBS surfaces to make some sails. You'll get a line to control the sails, a door, and a detailed window for the portal in the download pack that you can add to your sloop.
Let's get started.