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Beginning C++ Game Programming

You're reading from   Beginning C++ Game Programming Learn C++ from scratch and get started building your very own games

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786466198
Length 520 pages
Edition 1st Edition
Languages
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Toc

Table of Contents (18) Chapters Close

Preface 1. C++, SFML, Visual Studio, and Starting the First Game FREE CHAPTER 2. Variables, Operators, and Decisions ā€“ Animating Sprites 3. C++ Strings, SFML Time, Player Input, and HUD 4. Loops, Arrays, Switch, Enumerations, and Functions ā€“ Implementing Game Mechanics 5. Collisions, Sound, and End Conditions ā€“ Making the Game Playable 6. Object-Oriented Programming, Classes, and SFML Views 7. C++ References, Sprite Sheets, and Vertex Arrays 8. Pointers, the Standard Template Library, and Texture Management 9. Collision Detection, Pickups, and Bullets 10. Layering Views and Implementing the HUD 11. Sound Effects, File I/O, and Finishing the Game 12. Abstraction and Code Management ā€“ Making Better Use of OOP 13. Advanced OOP ā€“ Inheritance and Polymorphism 14. Building Playable Levels and Collision Detection 15. Sound Spatialization and HUD 16. Extending SFML Classes, Particle Systems, and Shaders 17. Before you go...

Building the SoundManager class

You might recall that in the previous project, all the sound code took up quite a few lines of code. Now consider that with spatialization, it's going to get longer still. To keep our code manageable, we will code a class to manage the playing of all our sound effects. In addition, to help us with spatialization, we will add a function to the Engine class as well, but we will discuss that when we come to it, later in the chapter.

Coding SoundManager.h

Let's get started by coding and examining the header file.

Right-click Header Files in the Solution Explorer and select Add | New Item.... In the Add New Item window, highlight (by left-clicking) Header File ( .h ) and then in the Name field, type SoundManager.h. Finally, click the Add button. We are now ready to code the header file for the SoundManager class.

Add and examine the following code:

#pragma once 
#include <SFML/Audio.hpp> 
 
using namespace sf; 
 
class SoundManager 
{ 
   private: ...
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