Part 3: Advanced Game Shaders
To continue our journey into the world of shaders, we’ll discuss some advanced techniques to create more realistic renders efficiently and take advantage of the power of our GPUs to make some computations faster. In this third part, we’ll study a variety of must-know tools for advanced technical artists, such as parallax mapping, interior mapping, compute shaders, and even the famous ray marching rendering method.
In this part, we will cover the following chapters:
- Chapter 6, Simulating Geometry Efficiently
- Chapter 7, Exploring the Unity Compute Shaders and Procedural Drawing
- Chapter 8, The Power of Ray Marching