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Augmented Reality Game Development

You're reading from   Augmented Reality Game Development Create your own augmented reality games from scratch with Unity 5

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781787122888
Length 334 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (11) Chapters Close

Preface 1. Getting Started 2. Mapping the Player's Location FREE CHAPTER 3. Making the Avatar 4. Spawning the Catch 5. Catching the Prey in AR 6. Storing the Catch 7. Creating the AR World 8. Interacting with an AR World 9. Finishing the Game 10. Troubleshooting

Firebase as a multiplayer platform


For many developers, using a cloud-based real-time database may be way out there and not even worth consideration. Of course, it also very much depends on the type of game you are developing. You likely wouldn't want to use a real-time database for a FPS, but fortunately, Unity has excellent options for that. For a location-based game, though, a real-time database makes ideal sense for all the reasons we mentioned earlier.

Note

Even if you are not making a location-based game and one that doesn't require ultra-high performance updates, you should consider Firebase. The free version of Firebase real-time allows 100 concurrent users and the first level subscription provides for unlimited concurrent users. Other multiplayer platforms generally start charging after 20 concurrent users.

We won't add Firebase as a multiplayer platform to the sample game we developed over the course of the book. That would likely need several chapters or even a book on its own to...

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