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Augmented Reality Game Development

You're reading from   Augmented Reality Game Development Create your own augmented reality games from scratch with Unity 5

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781787122888
Length 334 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (11) Chapters Close

Preface 1. Getting Started 2. Mapping the Player's Location FREE CHAPTER 3. Making the Avatar 4. Spawning the Catch 5. Catching the Prey in AR 6. Storing the Catch 7. Creating the AR World 8. Interacting with an AR World 9. Finishing the Game 10. Troubleshooting

Setting up services


Now that we have the new SQLite wrapper plugins, SQLite script, and other scripts imported, we will set up some services in our Catch scene in order to test them:

  1. From the menu, select GameObject | Create Empty. Rename this new object Services and reset the transform to zero in the Inspector window.
  2. Select the new Services object in the Hierarchy window and right-click (press control and click on a Mac) to open the context menu. From the context menu, select Create Empty. This will create a new empty child object attached to the Services object. Rename this new object Inventory in the Inspector window.
  3. Repeat Step 2, but this time name the new object CUDLR.
  4. Select the Inventory object in the Hierarchy window. From the Assets/FoodyGo/Scripts/Services folder, drag the Inventory script onto the Inventory object.
  5. With the Inventory object selected, review the Inventory component settings in the Inspector window, as follows:

    Inventory Service component's default configuration

  6. The...
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