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Augmented Reality Game Development

You're reading from   Augmented Reality Game Development Create your own augmented reality games from scratch with Unity 5

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781787122888
Length 334 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (11) Chapters Close

Preface 1. Getting Started 2. Mapping the Player's Location FREE CHAPTER 3. Making the Avatar 4. Spawning the Catch 5. Catching the Prey in AR 6. Storing the Catch 7. Creating the AR World 8. Interacting with an AR World 9. Finishing the Game 10. Troubleshooting

Adding the menu buttons


In order to connect our scenes together, we need player input to trigger an event. We do have an event setup for when the player clicks on the monster in the Map scene. However, we also want the player to move from the Map/Catch scene to the Inventory scene and back. In order to do this, we will add some UI buttons to each of the scenes.

Since we already have the Inventory scene already open, let's begin by adding the new button to that scene:

  1. Right-click (press Ctrl and click, on a Mac) on the InventoryBag object in the Hierarchy window and select UI | Button from the context menu. This will add a button just below the Panel. Expand the Button object and then select the child Text object and press delete to remove it.
  2. Select the new Button object and rename it ExitButton in the Inspector window.
  3. From the Inspector window, set the Rect Transform | Anchor Presets to bottom-center while holding the pivot and position keys. Then, change the Rect Transform properties' Width...
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