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Augmented Reality Game Development

You're reading from   Augmented Reality Game Development Create your own augmented reality games from scratch with Unity 5

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781787122888
Length 334 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (11) Chapters Close

Preface 1. Getting Started 2. Mapping the Player's Location FREE CHAPTER 3. Making the Avatar 4. Spawning the Catch 5. Catching the Prey in AR 6. Storing the Catch 7. Creating the AR World 8. Interacting with an AR World 9. Finishing the Game 10. Troubleshooting

Adding the catching ball


In our game, the player will use balls of ice to catch the monsters. The player must hit the monster with the ice balls to make them colder and slower so that they will eventually freeze in place. After they are flash frozen, like a frozen dinner, they can then be easily caught.

The ball we will add needs to be made of ice. Since we don't currently have any ice materials to texture a ball with, we will first load a couple of assets. The assets we will load are for particle effects we will use later in the chapter. Conveniently, one of those particle effects also has a nice ice texture we will use for our ball. Perform the instructions here to import the particle effect assets:

  1. From the menu, select Assets | Import Package | ParticleSystems. When prompted by the Import Unity Package dialog, click on the Import button. This will install the standard particle system asset from Unity.

    Tip

    The Unity particle system is known as Shuriken and is the basis for many particle...

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