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Augmented Reality Game Development

You're reading from   Augmented Reality Game Development Create your own augmented reality games from scratch with Unity 5

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781787122888
Length 334 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (11) Chapters Close

Preface 1. Getting Started 2. Mapping the Player's Location FREE CHAPTER 3. Making the Avatar 4. Spawning the Catch 5. Catching the Prey in AR 6. Storing the Catch 7. Creating the AR World 8. Interacting with an AR World 9. Finishing the Game 10. Troubleshooting

Updating touch input


Now that we can manage our scene transitions through GameManager, we now need to set the catalyst that triggers a scene change. For the Catch scene, that will be when the player taps on a monster they want to catch, which means we will need to isolate a touch input when it is on a monster. If you recall, our current touch controls work over the entire screen and the input only directs the camera. What we need to do is customize the touch input script to handle that monster touch. Fortunately, for brevity, those script changes were added as part of our last import. Perform the following instructions to configure the new script and review those changes:

  1. Open the Unity editor and load the Map scene.
  2. In the Hierarchy window, expand the MapScene object and select the DualTouchControls object. Rename this object UI_Input in the Inspector window; this will be a more descriptive name to the function of this object.

    Tip

    Renaming game objects, classes, scripts, or other components...

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