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Augmented Reality for Developers

You're reading from   Augmented Reality for Developers Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia

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Product type Paperback
Published in Oct 2017
Publisher Packt
ISBN-13 9781787286436
Length 548 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Krystian Babilinski Krystian Babilinski
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Krystian Babilinski
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Toc

Table of Contents (10) Chapters Close

Preface 1. Augment Your World FREE CHAPTER 2. Setting Up Your System 3. Building Your App 4. Augmented Business Cards 5. AR Solar System 6. How to Change a Flat Tire 7. Augmenting the Instruction Manual 8. Room Decoration with AR 9. Poke the Ball Game

Summary

In this chapter, we built a fun AR ball game. Just as mobile games have flourished, the potential opportunity for AR games is equally enormous. In our game, we use the desk or coffee table in front of you as the playing field, set up a ball game, and challenge you to throw balls at the target goal or basket. The game keeps score and lets you switch between multiple ball game levels.

We created a white box design for the first iteration, including a ball court with a floor and a goal. The goal has an invisible collider used to trigger events when the ball makes a hit. We relied on Unity events to bubble up messages from the collision and ball throw to the ball game manager and to the game controller. Each layer remains reasonably isolated from the other layers, allowing the app to be expanded to support multiple games and variations of graphic assets.

The AR started simply...

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