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Augmented Reality for Developers

You're reading from   Augmented Reality for Developers Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia

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Product type Paperback
Published in Oct 2017
Publisher Packt
ISBN-13 9781787286436
Length 548 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Krystian Babilinski Krystian Babilinski
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Krystian Babilinski
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Toc

Table of Contents (10) Chapters Close

Preface 1. Augment Your World FREE CHAPTER 2. Setting Up Your System 3. Building Your App 4. Augmented Business Cards 5. AR Solar System 6. How to Change a Flat Tire 7. Augmenting the Instruction Manual 8. Room Decoration with AR 9. Poke the Ball Game

A quick introduction to Unity C# programming


Unity does a lot of things: it manages objects, renders them, animates them, calculates physics, and more. Unity itself is a program. The internal Unity code is accessible by you, the game developer, through the Unity point-and-click Editor interface we've already been using. Within the Unity Editor, scripts are manifested as configurable components. But, it's also more directly accessible by you through the Unity scripting API.

API, or application programming interface, simply refers to published software functions that you can access from your own scripts. Unity's API is very rich and nicely designed. That's one reason people have written amazing plugin add-ons for Unity.

There are many programming languages available. Unity has chosen to support the C# language from Microsoft. Computer languages have a specific syntax that must be obeyed or the computer will not understand your script. In Unity, script errors (and warnings) appear in the Console...

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