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Asynchronous Android Programming

You're reading from   Asynchronous Android Programming Unlock the power of multi-core mobile devices to build responsive and reactive Android applications

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Product type Paperback
Published in Jul 2016
Publisher Packt
ISBN-13 9781785883248
Length 394 pages
Edition 2nd Edition
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Authors (2):
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Helder Vasconcelos Helder Vasconcelos
Author Profile Icon Helder Vasconcelos
Helder Vasconcelos
Steve Liles Steve Liles
Author Profile Icon Steve Liles
Steve Liles
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Table of Contents (14) Chapters Close

Preface 1. Asynchronous Programming in Android FREE CHAPTER 2. Performing Work with Looper, Handler, and HandlerThread 3. Exploring the AsyncTask 4. Exploring the Loader 5. Interacting with Services 6. Scheduling Work with AlarmManager 7. Exploring the JobScheduler API 8. Interacting with the Network 9. Asynchronous Work on the Native Layer 10. Network Interactions with GCM 11. Exploring Bus-based Communications 12. Asynchronous Programing with RxJava Index

Introducing Service


A Service in Android, as referred to before, is an entity that runs without a user interface that could be used to execute any kind of business logic which the application requires during the execution.

If the basic unit of a visible application is Activity, its equivalent unit for non-visible components is Service. Just like activities, services must be declared in the AndroidManifest file so that the system is aware of them and can manage them for us:

<service android:name=".MyService"/>

Service has lifecycle callback methods, similar to those of Activity, that are always invoked on the application's main thread. Here are the most important callbacks that the user must define when it creates a service by extending the Service base class:

void onCreate();
void onDestroy()
void onStartCommand(Intent intent, int flags, int startId)  
IBinder onBind(Intent intent)   
boolean onUnbind(Intent intent)

The onCreate() is the lifecycle callback that is called once when the service...

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